![]() Since then, VR has disappeared from Gartner’s radar, meaning that it has become mature enough to no longer be considered emerging tech. It was expected that in a span of five years, VR would reach the Plateau of Productivity – the place where technologies go to bask in the glow of mainstream adoption. ![]() The last time virtual reality appeared in Gartner’s Hype Cycle was in 2017. Let’s start with the most reasonable examples of VR implementation. If you want to know how to build a VR application for your customers, employees, or simply for the good of the humankind, keep reading. But they’re out there, open to the public, collecting users and reviews, while benefiting their developers. Not many of those hundreds of branded experiences available on VR platforms are as interactive and realistic as you may expect. And then there are a ton of games: racing, shooting, arcades, exploration, and… oh, is this The Economist VR app? There also seems to be a Jaguar racing simulator, a virtual tour of GE’s smart windfarms in China, and an overview of the Western Sydney University campus. You can swim with dolphins, act out your dreams of being a pirate, immerse yourself and your kids in an educational VR about the night sky. Just scroll through a VR experience store. It seems like anything can be transferred into a virtual realm. Meditative readings of the Bible are available on Samsung Gear VR today. This sentence, describing the seemingly absurd circumstances of using virtual reality goggles in 2045 is already outdated. G was super-religious and spent most of her time in the OASIS, sitting in the congregation of one of those big online mega-churches, singing hymns, listening to sermons, and taking virtual tours of the Holy Land.”
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